It does create new non-combat possibilities for the game, including a blacksmith who can upgrade your weapons and a hideout where you can kick back and sip a cup of tea. The story pushes forward in a straight line, so the feeling of freedom is largely an illusion. Instead you get to roam an entire world map, taking on massive creatures (and a dragon!) one by one. You aren't confined to a single assault on one tower, for example. Infinity Blade III opens things up a bit as compared to the strict Infinity Blade II. It's big, bad, and oh so pretty to look at, making Infinity Blade III feel like a full-fledged PC game packed into your iPhone. It keeps the nigh-on perfect basic formula the same, introducing a few bonuses, tweaking some inventory and item features, and dropping on a whole host of new foes to face off against. Infinity Blade III from Chair Entertainment concludes the trilogy of combat games with some serious style.
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